Job overview
- Location
- Sacramento, California, United States
- Job type
- Full-time
- Work mode
- On-site
- Salary
- Not disclosed
- Category
- Hospitality
- Posted
- Valid through
At a glance by CareerCola
- Company
- Intel
- Role
- GPU Software Development Engineer
- Location
- Sacramento, California, United States
- Employment type
- Full-time
- Work mode
- On-site
- Category
- Hospitality
- Posted
- 3 Sep 2026
- Valid through
- 6 Oct 2026
About the role
Intel — GPU Software Development Engineer in Folsom, California, United States.
Official listing: https://intel.wd1.myworkdayjobs.com/External/job/US-California-Folsom/GPU-Software-Development-Engineer_JR0283073
External job ID: JR0283073 · Posted: 2026-09-03 · Employment type: Full time
Source hub: https://jobs.intel.com/ (Workday External board)
About the role
Graphics Software Engineer focused on rigorously ensuring robustness and quality of Graphics IP offerings through meticulous validation and debug of graphics issues. Strong quantitative, analytical, and problem-solving skills required.
Responsibilities
- Graphics Driver/Application related validation and debug activities
- Integrate upcoming graphics features into end-to-end validation flows
- Triage and debug reported failures; drive issue resolution with software and hardware development teams
- Scale across Display, Media, 3D, Compute, and power conservation components
- Analyze cross-component features to develop robust end-user test scenarios
- Develop debug tools to improve graphics validation and debug efficiency
- Enable new features for Content Creation applications, Gaming, and AI domains
Requirements
- Strong quantitative, analytical, and problem-solving skills
- Experience relevant to graphics software validation, drivers, or GPU stacks preferred
- Full-time role; primary location Folsom, California (USA - CA - Folsom)
Benefits
- Full-time Intel GPU software engineering role
- See official Intel careers benefits for the Folsom location